I don't see anything in Natal that would stop you from holding a wand, or a gun, or a controller, or anything else. If the tech works as well as Microsoft claims, it should be able to track whatever you're holding, and whatever you're holding should be able to send button, joystick and wheel events like any other controller.
If they were really one step ahead then they would have ELIMINATED the load times of their games. It just keeps getting longer and longer.
JoeTan said:As for WII having bad graphics, I just picked up No More Heroes for $12 and it's better than anything I've played on XBOX on the simple idea that I can get a whole playing session in by the time the XBOX has done loading.
No. I'm talking I have 25min to get my game on before work. NINTENDO has games that I can get my fill in this time. Xbox and Playstation do not have these. If they do, I'm not interested in investing anymore money to find out.
Johnny Chung Lee, the former Carnegie Mellon researcher known for finding creative ways to adapt the Wiimote, has revealed himself as one of the minions behind Project Natal, Microsoft's effort to add motion-sensing capabilities into the Xbox 360.
Lee, who is now a researcher at Microsoft, said in a blog posting that he has been working on the motion-sensing project.
"Now, I should preface by saying I don't deserve credit for anything that you saw at E3," Lee said in the blog. "A large team of very smart, very hard-working people were involved in building the demos you saw on stage. The part I am working on has much more to do with making sure this can transition from the E3 stage to your living room - for which there is an even larger team of very smart, very hard-working people involved."
"The 3D sensor itself is a pretty incredible piece of equipment providing detailed 3D information about the environment similar to very expensive laser range finding systems but at a tiny fraction of the cost," Lee wrote. "Depth cameras provide you with a point cloud of the surface of objects that is fairly insensitive to various lighting conditions allowing you to do things that are simply impossible with a normal camera."
Being a Nintendo fanboy, I will side with everyone who say's NATAL may not work out. But it is up to game DEVELOPERS to make it work, as long as the tech is as good as they say. I don't own a xbox360, but I'd love to. Hopefuly in the coming months I can get one cheap. I owned a Xbox and loved it, it had the games I liked, but I love my Wii and loved my gamecube too. I can't play Zelda, mario, and other fun Nintendo exclusives anywhere else. And there's always some innovation going on with Nintendo. The DS is more my speed, as I've gotten older, I've actually become MORE of a Portable game system guy.
How about a game where you take a dump?
YouTube - Project Natal - Milo stage demo - Virtual Human
The device features a "RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software," which provide full-body 3D motion capture, facial recognition, and voice recognition capabilities. The Project Natal sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.
The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any lighting conditions.
I'll be more interested to see an actual live demo
And that leads me to the reason this is all nonsense even if it works perfectly. WHO HAS ALL THIS ROOM TO PLAY VIDEOGAMES????
TheScionicMan said:Even if it works exactly like they describe, it won't kill the Wii
It will complement some of their games but won't be a replacement for their standard controllers, IMO.
Me. My consoles are in a long room that used to be a formal dining room and a formal living room. Previous owner knocked out the wall, so it's one giant room now. 57" TV at one end, surround sound all over, couch about 12' from the TV, and empty floor in front and behind the couch.
I'm jealous of having a sweet media room.
Once these kids are out of the house, the playroom will be turned into a home theater.
Oh, did I mention the youngest child is 10 months old? I've got a way's to go.
VentureBeat: What did you think of the dueling press conferences this week between Nintendo, Sony and Microsoft?
Satoru Iwata: The common topic at this year’s E3 has been that the motion-sensing controller has finally become the industry standard. Nintendo started this idea three years ago, and now the other platform owners are doing the same. It’s a good thing because we believed that we were doing the right and now others have validated that. The video game industry as a whole now has a chance to further expand.
VB: Do you feel you need to stay ahead of Sony and Microsoft on motion control? They clearly seem to be trying to leapfrog the Wii’s capability. With Microsoft’s Project Natal and Sony’s new motion-sensing wand, doesn’t that force you to do a more accurate form of motion control?
SI: I don’t share that feeling. We don’t have any information about when they would introduce these things and at what kind of price. Until we know exactly what they will do, it’s harder to understand what we would need to do. What Nintendo has to do is make software that takes advantage of the Wii MotionPlus and make efforts to make the public understand the benefits of the Wii MotionPlus controls. As the pioneer of motion-sensing technology, what Nintendo has to do is provide new surprises in the next year and two years from now.